In honor of Aethercon, we’re offering direct sales of some of our top products for 50% off! Flat $5 shipping per book will be applied (US only, no international shipping).
Spheres of Power Softcover
Spheres of Power is a completely new magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. Spheres of Power lets you adapt magic to fit your needs rather than forcing games to adapt to the magic, and contains everything players and GMs need to bring a multiplicity of concepts to life through a system of at-will abilities, talent-based magic, and a ki-like system of Spell Points.
Included in this book you will find:
- 20 Magic Spheres — including alteration, creation, conjuration, dark, death, destruction, divination, enhancement, fate, illusion, life, light, mind, nature, protection, telekinesis, time, war, warp, and weather.
11 New Base Classes — including the thaumaturge, the elementalist, the mageknight, the armorist, the occultist, the eliciter, the soul weaver, the fey adept, the symbiat, the hedgewitch, the shifter.
Advanced Magic — including rituals, spellcrafting, advanced talents, and incantations. These systems may be implemented in part or en masse to grant a gaming table complete control over how magic interacts with their setting.
Casting Traditions — allowing both players and GMs to customize not only their characters, but even the entire concept of magic itself.
Magic Item Creation Rules — adapting the entirety of magic item creation to the new system.
NPCs for every new base class to spark ideas or drop into a game.
Guilds and Organizations to sprinkle throughout your world.
Sample Worlds, ready to play or to provide guidelines for adapting Spheres of Power to a variety of different world and game ideas.
And much, much more!
Sale Price: $25.00 (Regular: $50.00)
The Player’s Guide to Skybourne Softcover
“I have become the destroyer of worlds.”
So begins a player’s adventures in Skybourne. A wizard’s arrogance left a world broken, ravaged by a sentient forest, and surrounded by the planar wound called the maelstrom. Yet in this aftermath lies a world of adventure, where airship pilots delve a world’s worth of ruins looking for ancient treasure, where Aasimar kings and barbarian lords battle for control of a dozen new cultures, and where anyone with a ship and a will can make their fortune, if they have luck on their side.
Built for both the traditional and Spheres of Power magic systems, Skybourne is a campaign setting for the Pathfinder Roleplaying Game built around the adventures of an airship and its crew, and borrows as much in tone from Firefly, Star Wars, and other shows as it does from classic sword and sorcery adventures. In this, the Player’s Guide to Skybourne, you’ll find:
- A host of new races, including the plant-born Alraun, the octopus-like Cacaelia, the dinosaur-blooded Cherufe, the magically-constructed Created, the draconic Cuazaj, the pheonix-like Fenghaung, the plant-like Leshy, the fey-blooded Sidhier, and the insectoid alien Tatulani.
Over a dozen new archetypes, including the Halfling dragonrider, the tranquil barbarian, the Alraune bodysnatcher, the gun chemist, and more!
New traditions, a ‘tradition trait’ system, and the Fallen Fey racial sphere for the Spheres of Power magic system.
Religions and magic rituals.
Rules for using crews- swarm-like groups of hired hands that aid the PCs in sailing ships and attacking their enemies!
Airship rules, including sailing, customization, and combat!
New feats, new skills, new equipment, new magic items, and more!
Sale Price: $12.50 (Regular: $25.00)
Ships of Skybourne Softcover
Ships of Skybourne is a comprehensive vehicle guide for the Skybourne campaign setting, detailing methods, options, and mechanics for land, air, and sea vehicles of mundane, mechanical, and magical construction, but bending mostly to the airships an adventurer will use in their pursuit of fame and fortune.
While Ships of Skybourne is bent toward the Skybourne campaign setting and is intended for use with the Player’s Guide to Skybourne, virtually everything contained herein is usable on its own and is easily adaptable to a multitude of campaign settings.
Inside its pages, you’ll find:
Comprehensive rules for vehicle movement and vehicle combat through land, sea, air, underground, underwater, and planar travel!
Vehicle construction and customization rules, ranging from adding simple armor and engines to outfitting a ship with mechanical arms, atmosphere control, and a host of other options!
Dozens of sample vehicles for easy use!
Whether you’re a sailor, soldier, or part of a pirate crew, Ships of Skybourne has everything you need to sail the land, seas, and skies in search of danger, wealth, and adventure!