Spheres of Power and
Spheres of Might
Spheres of Power and Spheres of Might are our flagship products, and the release we are best known for. Available for both Pathfinder 1st edition and 5th edition games.
Spheres of Power is an alternate magic system for the Pathfinder RPG and other D20 systems, built from the ground up to provide an easy and intuitive approach to concept-based magic. Many people approach the table with an idea in their heads of what sort of hero they want to be, but must adapt that vision to fit the mechanics; no matter what style of magic-user you might be thinking of, more often than not you must choose a wizard, sorcerer, cleric, or bard, then adjust your concept to fit whatever your spell list and optional class features will allow.
Spheres of Power, on the other hand, is a concept-based magic system that lets you start with your idea and model the magic around it, rather than the other way around. Want to play Elsa from Frozen? You can do it! Want to be a jedi, or a magical ninja, or adapt the world of the X-Men to fit within your setting? Spheres of Power gives you the tools that you need!
Spheres of Might is the martial companion to Spheres of Power, and uses many of the same mechanics to allow for a sphere-based approach to character design. However, instead of simply providing new tools, Spheres of Might changes the way combat works by introducing more cinematic, tactic-based combat.
Spheres of Might requires no changes to how you run combats; all of its rules can be laid on top of the current rules in a way that neither conflicts nor invalidates anyone who is not using the system. Instead, practitioners of the system gain a small number of new mechanics they have access to, including martial focus, the battered condition (reflecting someone who is being pounded on and is incapable of fully defending themselves) and new special attack actions they can use to better manipulate the flow of combat.